![]() ![]() Added option to skip dialog on banner/hearth choice.Fixed Giant skeletons being called Zombies.Fixed reversed rotation hotkeys for placing building templates.Goldthread outfit now properly locked behind Tier 3 reward of Shrine (oops).Ladders can be removed using the undeploy hotkey.Quivers now sort as “weapons” in the Weaver’s recipes list.Adjusted prices for crafted items overall as a part of the Effort Refactor.Reordered NA loadouts (because 'food for days' is definitely hard mode).Updated Carpenters House template for Ascendency to have input/output bins.Added Weavers House template to Ascendency (unlocks when you have a Weaver).Slightly adjusted rate of the type of shops that arrive in town (less likely to get pet shops at low town level, more likely to get shops with basic resources).Added entlings to the Desert and Arctic biomes.Fixed Sun and Moon landmarks not being placeable.Added combat talismans to shops in tier 2 (chance) and tier 3 (guaranteed).Fixed the Steam workshop link buttons not working on mod sync page when joining a multiplayer game. ![]() Fixed Legendary equipment not getting sorted in stockpiles correctly.Added a notification that shows up when you hit the max citizens cap.Added the ability to get cricket golems earlier in the game, through an encounter.Added desert skins to most creatures for the desert biome It is finally here When the last larger update was released (part two of the massive update) I’ve said I hope this is not a standard when talking about how MASSIVE it was. ![]()
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